Sunday, July 10, 2022
Kiss and Make Up Dance Pass 5
Thursday, February 17, 2022
Idle to Walk Mocap Animation Part 2: Adding the Character
For this week I chose to work on adding the mocap data to a character. For this animation, I worked with a character named Azura who you may recognize from the Fire Emblem series. This rig is of her special costume and I got her rig from my grad school mocap rig library. I though she had a very cool design and she also had some very interesting hair and clothing. I find hair and clothing very interesting and something I want to learn more about so working with her would give me some more insight on how hair and clothing work when it's time to work with both of those areas.
To start off I open Azura in motion builder. I then also add my folder path to my cleaned and characterized mocap data in the asset browser so that it is easier to work with. After adding my folder path, I drag one of the mocap animations onto the scene and FBX merge.
Sunday, February 6, 2022
Idle to Walk Mocap Animation Part 1: Cleaning and Characterizing.
I decided that I wanted to gain some more knowledge about mocap animation and learn about the animation process in motion builder. To start my journey on learning more about this area, I started simple with just a basic walk and idle animation. I'm starting these animation off separately before I combine them into one. While I was in grad school, I went to some of the lectures about mocap animation. I never got to finish any of the animations but I did learn a lot from my professor.
To start off, I found my mocap data from the animation I started in grad school. I'm starting from the very beginning where I have to clean and characterize the data. I see many red dots in the scene which is data I need to clean.
To begin cleaning the scene, I first start with opening the schematic. I deleted the system, unlabeled markers, markers for props that were not used, and the markers that were on the actor.
Thursday, January 13, 2022
Kiss and Make Up Dance Pass4
Scaling Your Controllers when they are Connected
Sometimes when you are working on a rig, you may need to go back and adjust your controllers size a little bit. This is possible without b...
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If you are someone who has used maya for a few years you may have noticed some changes to maya 2022 and maya 2020. One of the changes I hav...
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This is a problem that my team and I faced when working on Delivery. The animators used this quite a bit to animate the characters especia...
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This is an issue I came across while at FIEA. As someone who lives in maya, it can get very difficult to work when your perspective camera...
