Showing posts with label FacialRig. Show all posts
Showing posts with label FacialRig. Show all posts

Sunday, November 21, 2021

Hades Facial Rig Reel

Hades Facial Rig Reel

UPDATED RIG REEL
Hades is my first facial rig I have ever worked on.  I created him while I was in the tech art specialization at FIEA.  When I began to work on him I was extremely excited because I didn't know a lot about facial rigging.  The small amount of facial rigging I did do was in undergrad when I rigged parts of Lucy's face and a small assignment where we rigged a smile and frown on a character named Victor.  When choosing a character to facial rig, I actually asked an alumni named Ky Campbell if I could rig one of the characters they modeled and so I got to rig Hades.  You may have seen Hades if you are familiar with FIEA's capstone projects as he is one of the characters from a capstone game called Kore by Penguin Void Productions.  The rig I created for him is a joint based styled facial rig so all of this controllers except for two are manipulating joints in his face.  Two of his facial shapes are created from blendshapes which gives the animator a squash and stretch controller.  Overall he has 70+ controllers and tweakers.  In my demo reel I can't show them all but I show a few of the controllers that have bigger movements.  Because Hades is king of the underworld, I decided to be fun with the music I put to his reel.  I choose the instrumental to Highway to Hell from AC/DC.  Overall, I learned so much from rigging Hades.  Rigging a joint based facial rig has made me very excited for creating other styles of facial rigs and continuing to grow this skill.

Sunday, November 7, 2021

Rigging Demo Reel 2021

Rigging Demo Reel 2021

This is my rigging demo reel for 2021.  It shows my two biggest projects I have worked on as well as a facial rig I created.  The music used in my demo reel is called Summer Time by MorningLightMusic.

My first rig shown is the hellhound named Lucy from UCF's Character Animation short animated film Delivery.  I am responsible for her animation and rig.  This is a test animation I created for Lucy when working on the film.  I took this animation further when I worked on it in animation class while at UCF's Florida's Interactive Entertainment Academy.  
My second rig shown is Zenko from Zenko: A Fox's Tale.  I created his rig while on the Wolf Packtics team at UCF's FIEA program (Florida's Interactive Entertainment Academy).  I am also responsible for his animation fixes and clean up.  The Zenko cinematic was done in Unreal Engine 4.
My third rig shown is for a character named Hades.  He was modeled by Ky Campbell.  Hades is a character from an indie game called Kore by Penguin Void Productions.  Kore was also a game created in Florida's Interactive Entertainment Academy.  

Feel free to also check out their individual reels on Youtube, Vimeo, or Instagram to see more of their rigs!

Scaling Your Controllers when they are Connected

 Sometimes when you are working on a rig, you may need to go back and adjust your controllers size a little bit.  This is possible without b...