As someone who has used many different programs for different projects, I just wanted to talk about the different hotkeys between Maya, Houdini, and Motion Builder. I am someone who lives in maya so the hotkeys are very natural to use. When I go to different programs, it can be hard at first to use because the hotkeys are different. Often times without thinking about it, I automatically start using the maya hotkeys while in different programs and it doesn't always work so well. I call this maya brain.
In maya there are many hotkeys but I'm just going to mention the hot keys for the manipulation tool (translate, rotate, scale). These are the keys I use most often, so depending on what you work on there are other hotkeys you may use.
The big three hotkeys are:
W: Transform Tool
E: Rotate Tool
R: Scale Tool
You may hear of the Q hotkey, it's the selection tool.
For Houdini, the manipulation tool is a bit different. It's been a while since I have used Houdini, but when I did some projects in this program getting the manipulation keys is what was hardest for me to get used to.
E: Scale Tool
R: Rotate Tool
T: Translate Tool
R and T are easy to remember because R for rotate and T for translate
Motion Builder also has different hotkeys. I haven't been in this program for a while but it is a program I want to know more about. It's hotkeys are easy to remember.
T: Translate Selection
R: Scale Uniform
S: Rotate Selection
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